How Craps Roll

Step into the excitement of the craps table with a clear understanding of the roll. We can help you navigate the bets and the flow of the game.

How to Play

The Come-Out Phase

  • Place a bet on the Pass Line or Don’t Pass Line. Dice move around the table clockwise.
  • Rolls of 7 or 11 mean Pass Line Bets win and Don’t Pass Line Bets lose.
  • On rolls of 2 or 3, Pass Line Bets lose and Don’t Pass Line bets win.
  • Rolls of 12 mean Pass Line Bets lose, but Don’t Pass Line Bets push (your bet stays on the table).
  • Hardways and Place Bets are off on the come-out roll, unless you request them on.
  • Rolls of 4, 5, 6, 8, 9, or 10 establish the Point, and the round proceeds to the Point phase.

The Point Phase

  • Once a point has been established, you may take odds, (an additional bet placed directly behind your line bet). This is a bet that the shooter will make the Point before a 7.
  • This is when you may bet on the other numbers (4, 5, 6, 8, 9, 10). The Hard Ways are open for betting.
  • If the Point is made, the shooter keeps the dice and begins a new round with a come-out roll.
  • If a 7 is rolled before the Point, the dice are passed to the next shooter and the game starts over with a come-out roll.

Bet Types and Odds

Craps
  1. Pass Line:

    Wins on 7 or 11 on the come-out roll. Loses on 2, 3, or 12. If a point is set (4, 5, 6, 8, 9, 10), wins if the point repeats before a 7.
    Odds: Pays 1:1 (Optional odds bet pays true odds: 2:1, 3:2, or 6:5 depending on the point)
  2. Don’t Pass Line:

    Wins on 2 or 3 on the come-out roll. Loses on 7 or 11. 12 is a push. After a point is set, wins if a 7 rolls before the point.
    Odds: Pays 1:1 (Optional odds bet pays true odds)
  3. Field:

    One-roll bet. Wins if the next roll is 3, 4, 9, 10, or 11. 2 or 12 usually pay extra (casino dependent). Loses on 5, 6, 7, or 8.
    Odds: 1:1 (2 and 12 often pay 2:1 or 3:1)
  4. Horn:

    One-roll bet on 2, 3, 11, or 12. Wins if any of those numbers roll. 2 or 12 pay higher than 3 or 11.
    Odds: 27:4 total payout (varies by number) High risk, high house edge
  5. Come:

    Same rules as the Pass Line, but made after a point is established. Wins on 7 or 11, loses on 2, 3, or 12. If a point is set, wins if that number repeats before a 7.
    Odds: Pays 1:1 (Optional odds bet pays true odds)
  6. Don’t Come:

    Same rules as Don’t Pass, but made after a point is established. Wins on 2 or 3, loses on 7 or 11, 12 is a push. If a point is set, wins if a 7 rolls before that number.
    Odds: Pays 1:1 (Optional odds bet pays true odds)
  7. Any 7:

    One-roll bet. Wins if the next roll totals 7. Loses on all other numbers.
    Odds: Pays 4:1
  8. Any Craps:

    One-roll bet. Wins if the next roll is 2, 3, or 12. Loses on all other numbers.
    Odds: Pays 7:1
  9. Hard Way:

    Bet that a number (4, 6, 8, or 10) will roll as a double before a 7 or an “easy” version. Example: hard 8 is 4-4. Loses if the number rolls any other way or a 7 appears.
    Odds: Hard 4 or 10: 7:1; Hard 6 or 8: 9:1
  10. Place Bet:

    Bet that a specific number (4, 5, 6, 8, 9, or 10) will roll before a 7. Can be turned on or off at any time.
    Odds: 6 or 8: 7:6; 5 or 9: 7:5; 4 or 10: 9:5

What to Know

  • The “Odds Bet” is unique. It is one of the few wagers in the casino that pays out at its actual mathematical probability. Because the casino takes no “edge” or commission on this specific bet, it is often called a “true odds” bet.
  • With so many types of wagers as part of the game, knowing the odds provides a healthy perspective.
  • A round begins when you place a bet on a roll of the dice.
  • Each roll is random and independent from any previous roll.

Terms of the Game

Learn the key terms and concepts you’ll encounter so you’re equipped with the right language before playing the game.

Pass Line

A bet that the outcome of the first roll of the dice will result in a 7 or an 11.

Odds

An optional side bet made after a point is established. You are wagering that the point will be rolled before a 7. This bet is unique because it pays at true mathematical odds: 2 to 1 on points of 4 and 10; 3 to 2 on 5 and 9; and 6 to 5 on 6 and 8.

Don’t Pass Line

A bet that the shooter will roll a 7 before the point. On the come-out roll, you win on 2 or 3, lose on 7 or 11, and push on 12. If a point is established, you win even money (1 to 1) if a 7 is rolled first. This bet can be removed at any time before a decision is reached.

Field

A one-roll bet you can make anytime. If 3, 4, 9, 10 or 11 are rolled, this pays 1 to 1. If 2 or 12 are rolled, this pays 2 to 1.

Horn Bet

A one-roll bet you can make anytime. You’re betting that 2, 3, 11 or 12 will come up on the next roll. If 3 or 11 come up, you are paid 15 to 1; 2 or 12 pay 30 to 1. If none of those numbers come up, you lose.

Come

A bet that can be made after a point has been established. It’s a 1 to 1 bet with the same rules as a Pass Line bet.

Don’t Come

A bet that can be made anytime after a point has been established. It’s a 1 to 1 bet with the same rules as Don’t Pass Line betting.
Any 7: A one-roll bet that can be made anytime. When a 7 comes up on that roll, you’re paid 4 to 1.

Any Craps

A one-roll bet paying 7 to 1 you can make any time. You win on 2, 3 or 12.}

Hardway

A bet placed on 4, 6, 8 or 10. To win, the number must come up the “Hardway,” as doubles. For example, if you bet on Hard Six, you win if a pair of 3s comes up before a 7 or an Easy Six (5 and 1 or 4 and 2).

Place Bet

A bet that 4, 5, 6, 8, 9 or 10 will be rolled before a 7, after the come-out roll. A roll of 4 or 10 pays 9 to 5; a roll of 5 or 9 pays 7 to 5; a roll of 6 or 8 pays 7 to 6.

Pass Line

A bet that the outcome of the first roll of the dice will result in a 7 or an 11.

Odds

An optional side bet made after a point is established. You are wagering that the point will be rolled before a 7. This bet is unique because it pays at true mathematical odds: 2 to 1 on points of 4 and 10; 3 to 2 on 5 and 9; and 6 to 5 on 6 and 8.

Don’t Pass Line

A bet that the shooter will roll a 7 before the point. On the come-out roll, you win on 2 or 3, lose on 7 or 11, and push on 12. If a point is established, you win even money (1 to 1) if a 7 is rolled first. This bet can be removed at any time before a decision is reached.

Field

A one-roll bet you can make anytime. If 3, 4, 9, 10 or 11 are rolled, this pays 1 to 1. If 2 or 12 are rolled, this pays 2 to 1.

Horn Bet

A one-roll bet you can make anytime. You’re betting that 2, 3, 11 or 12 will come up on the next roll. If 3 or 11 come up, you are paid 15 to 1; 2 or 12 pay 30 to 1. If none of those numbers come up, you lose.

Come

A bet that can be made after a point has been established. It’s a 1 to 1 bet with the same rules as a Pass Line bet.

Don’t Come

A bet that can be made anytime after a point has been established. It’s a 1 to 1 bet with the same rules as Don’t Pass Line betting.
Any 7: A one-roll bet that can be made anytime. When a 7 comes up on that roll, you’re paid 4 to 1.

Any Craps

A one-roll bet paying 7 to 1 you can make any time. You win on 2, 3 or 12.}

Hardway

A bet placed on 4, 6, 8 or 10. To win, the number must come up the “Hardway,” as doubles. For example, if you bet on Hard Six, you win if a pair of 3s comes up before a 7 or an Easy Six (5 and 1 or 4 and 2).

Place Bet

A bet that 4, 5, 6, 8, 9 or 10 will be rolled before a 7, after the come-out roll. A roll of 4 or 10 pays 9 to 5; a roll of 5 or 9 pays 7 to 5; a roll of 6 or 8 pays 7 to 6.

Etiquette

  • Always throw the dice with one hand only, and be sure to hit the back wall.
  • Always keep the dice where the dealer can see them.
  • When buying in or asking for change, place your money on the table instead of giving it directly to the dealer.

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